My Kenshi Training Guide from Zero to Hero - Part 1, page 1 - Forum (2024)

Hi All,

There are quite a few skill training guides to kenshi, but a lot involve exploits like putting a person in a bed and hitting them, or things that I found took ages like getting characters in cages and fighting them, healing them, repeating. I thought I'd share my steps to taking a set of characters to 90 attribute and combat stats (most of them) without exploits, and mostly without leaving The Hub, or really taking much risk. It takes about 250 game days to do the whole thing, I'd guess about 15 - 20 hours of play, but you can probably get to 70 or 80 in the same way in a lot less time (the 70 - 90 part is the big jump).

kenshi skills

Starting as two HN slaves, I quickly got an opportunity to run for it, made a beeline for The Hub to begin my training:

First things first, money: I simply set both my dudes mining copper, hauling it back and selling it. It's a bit of a slow start, but it gets your labouring up at the same time and is low risk. There are 3 copper mining points in range of the hub that I use, one is outside the front door, one is between the hub and the rebel bar behind it, and the other is on the way down towards Squin, just bit down the path from the hub. These 3 and the iron mine accounted for a fair bit of game time (iron comes later).

As the money went up I would visit the 2 waystations, one past squin, the other over the river towards venge, directly north of the swamp. Here I would recruit my party, in my case I decided to build up a squad of 7 scorchlanders. I decided on scorchlanders because dex is probably the slowest to train, so their bonus sped things up. More than 7 will get very tedious, and you won't need that many. I also picked up a Garru, which I'd recommend for lugging resources around and for stocking up at shops.

You'll probably want about 200K cats to get all this training done.

With 7 in my party, I had 6 mining copper, one researching and building. Each day the stores (the bar in the hub, and the bar north of the hub) had a few more books and a few building materials. I would buy a house in the hub, build up my reserves of iron plates and building materials, selling copper to cover it. Pretty soon I had researched the basics in most crafting, had a few houses, beds, and food stores (stocked up each day from the stores).

So far so trivial, so here's when the training starts:

Strength:
First I improved strength for all my people. A few runs up to Stack, down to Squin, and to the waystations provided me with a Traders backpack for each person. meanwhile I mined all the iron ore I could into an ore storage container in the hub. Then loaded up the backpacks with 54 iron ore, and put them in inventory (not as a backpack, just carried it in the main inv for additional weight). Picked up a corpse each from starving bandits that foolishly attacked the bar, and strength exp was be 50% from walking. Then I set every person to hauling to copper storage as their primary task, and mining from one of the three copper mines as the secondary. This means every character spends 90% of the time walking and massively improving strength. This is a known technique, but it's pretty effective. Be sure to periodically sell the copper in your store and stock back up with food in your food store (the people will take a break to go and eat it).

Toughness:
While my 7 were training strength, I would take one person out of the mix and send them for toughness training. This involved finding a dust bandit camp and running straight into it. First though I made sure my person had a couple of medkits, a splint, and was set to medic as a job (shift (right?) click on the medic button to make it a job). Run then into the camp with a cheap wakazashi and set to block. You will soon be knocked out, try to be next to a bowman when you do. Once you come round you should go into "Playing dead" mode, in which you'll bandage your wounds (medic role) but will not get up. I'd suggest watching your toughness stat as you do this, but the important point is to get up while surrounded by bandits (the more the better). You should see your toughness skyrocket at the start by 4 or 5 points. You'll be quickly if not immediately knocked out again, you'll recover in about a minute, you'll bandage again, and you get up again. There are 2 things to check for: Firstly make sure your KO point is far enough away from your current injury before getting up, if you get hit beyond that you'll be waiting a while for the person to get all the way back to 0. For this reason it's worth having a set of good armour for your toughness trainee. Second make sure you don't run out of bandits, you're not killing them, but they keep shooting each other, they never bandage and eventually die. The toughness increase is linked to the number of enemies nearby, so if you're down to 3 or 4 it's worth running off and finding a new camp.

With this technique I was able to train my toughness up to 80 in about 5 mins, and 93 in about 30 mins, depending on the circ*mstances I found some got really lucky (sometimes you get a loop where you try and get up, they knock you straight out for 9 secs, then repeat) and one of mine went up to 97.2%. The toughness is needed for the next stage as you need to reduce your wound bleed rate.

Armour:
While strength training (keep it going in the background) you need to research up to plate amouring. There's a workshop just south-west of the swamp with the strange circular mounds where you can get the engineering research. The choose one of your peeps to start making armour plating, and set your strengh trainees to be carting iron ore to them. make lots of plating, build many stores and keep making it. Only once you're up to armour skill 80 is it worth trying to make armour, but if you want to make a bit of cash in between build some heart protectors. Once you're up to 80 start building up Samurai armour, the blueprints can be obtained from either Heng, or from the library in Black Scratch. Get boots, legplates and main armour all up at masterwork (it takes a while, and you gets lots of failures at specialist level to sell). You can go for Samurai Helmet, I preferred getting a blueprint for Masked Helment from the swamp as it's pretty good without any penalties (nobody uses perception). Build yourself a full set of armour, then I also built a leather turtleneck each at specialist level just because leather isn't so available, and it takes ages to max out at masterwork.

Part 2 to follow for the good stuff, getting your melee, dex and weapons up to 90

Part 2

Weapons:
It's worth knocking along with someone to train up their smithing. Don't build anything beyond a lvl1 smith that only needs iron plates. You can skill up smithing to 90 on this without needing anything but hub resources (you can run one person and your garru up to stack / down to squin for additional), then sell your catun no. 1 nodachis for profit. Only once you're up to about 85 and have researched mk3 weapons should you build a lvl3 smith. Then with th lvl3 smith you can build your actual edge type 1 wakazashis.

By now Str should be up to 90, Toughness at 93+, and you're kitted out with Samurai armour and a wakazashi (lvl not important, but I gave all my peeps edge 1). Selling the offcuts of your armour making should have made a fair bit of money. Now you need to buy a sleeping bag for each person, and a load of food (this is where the Garru helps for carrying). Your melee defense should have gone to about 30 or 40 while getting knocked out for toughness training.

Melee skills:
This is the bit I've not seen in any guide, but in my opinion is the best way to skill up melee. Run your squad up north around the west of fog islands towards the shrieking forest. Don't go in yet, instead find a spot a way to the west of it in Dreg on the north coast, I found a nice mini mountain that I could build 7 camp beds behind. Set all your people to sleep in the beds so they consume less food. Pick one person and kit them out with a med kit and a splint. Run them into the shrieking forest, aggravate as many shrieking bandits as you can, attack unprovoked if they're not hostile.

There is a point on the map, it's a mountainous bit just by where the coast jags in, with a curved road around the inside of the mountain ridge, in the middle of this road is a crossroads where a path down from the hill meets the road going across. This road gets a constant flow of bandits, if you stand in this road and set your character to block you'll soon be surrounded by about 50 bandits. It's the ratio of outnumbering that increases your skills fast, about 100 bandits should be a target, but you have to take what you get as they cut you up pretty fast. This is why we needed the toughness, you'd be unconcious and bleed out without it. Firstly just block, you should get to melee defense 50 within a minute, then probably you'll be knocked out. Play dead, heal, then run back to your camp. Save each time as it can go very wrong (especially if cannibals steal all your sleeping people, though a good spot should be hidden from everyone). While that person rests and heals up, send in the next. A few runs for each person and you'll be at 60 melee defence each. Then take off block and train up attack. You'll not run out of bandits, and your attack will rocket up to 60, as will your dexterity. The important thing to remember is to build up a crowd and to train solo, it's the numbers that make the xp go up fast. It's also wise to save often just because the game crashes a lot in the shrieking forest.

Post edited August 22, 2020 by wpegg

My Kenshi Training Guide from Zero to Hero - Part 1, page 1 - Forum (2024)

FAQs

How to get 100% strength XP in Kenshi? ›

Each hit you make will give a nice boost to Strength XP. The XP gained per hit is based off your Encumbrance amount. Every 1% Encumbrance = 1% STR XP in combat. Therefore, when maxed out on Encumbrance (100%) you will gain XP equal to that of a weapon which gives you 100% STR XP.

What is the best enemy to train on Kenshi? ›

The best enemies for training Toughness against are enemies which will not capture, enslave or eat unconscious characters. A recommended enemy is Starving Bandits in Skinners roam. Cannibalistic Hostile Factions can also help players increase their toughness.

What is the max strength XP rate in Kenshi? ›

You get strength XP for moving around while over-encumbered, for using heavy weapons, or fighting with Martial Arts while over-encumbered. The rate at which you gan strength XP maxes out at 50% (dictated by the Global Settings in the FCS) when you hit 75% over-encumbrance.

How do you train Martial Arts fast in Kenshi? ›

The fastest way to train Martial Arts is to wear Martial Arts reducing Armour and overencumbering yourself. Some armour which gives Martial Arts stat boosts are: Martial Artist Bindings, Gi Pants, Gi, Assassin's Rags, and Sleeveless Dustcoat. Additionally, fighting indoors provides a +8 level boost to martial arts.

Can skills go above 100 Kenshi? ›

The "modifier" is a central element of this mod (patch), designed to control how quickly or slowly you advance in skill levels up to 200. In Kenshi, it's ABSOLUTELY IMPOSSIBLE to reach level 101. The closer your level gets to 100 in Kenshi, the slower it increases.

How much strength is enough in Kenshi? ›

So like you can see here, the Meitou Nodachi require 8 strength. Originally posted by Shidan: All weapons have a strength requirement to avoid penalties. This requirement is equal to the blunt damage of the weapon multiplied by 40.

What is the best defense weapon in Kenshi? ›

A foreign sabre has defense bonuses indoors and seem best for my workers in case of base defense.

What is the easiest region in Kenshi? ›

A low level and low risk area, the Border Zone has a few solid options for players looking to start out their settlement journey in Kenshi. Basically a no-mans-land slotted between the Shek Kingdom and the Holy Nation, the Border Zone is actually the home of several game starts and is therefore quite forgiving.

Can you join cannibals in Kenshi? ›

Players cannot choose to start as a member of this race in any Game Starts.

What is the most profitable weapon to make in Kenshi? ›

For players hoping to profit off of Weapon Smithing, Desert Sabres are highly recommended. It costs c. 675 to craft each one at a Weaponsmithing 1 table and sells for c. 942 at the lowest quality, meaning you are able to make a profit right at the start.

Can you win in Kenshi? ›

you win when you decide you win. there is no accrual objective or winning scenario. you win by surviving.

What is the max team size in Kenshi? ›

In vanilla Kenshi, the number of characters in the player's squad is capped at 30. The 256 Recruit and Squad mod raises the recruitment cap to exactly that much and increases squad limits from five to 30.

How to make money in Kenshi fast? ›

Easy ways to make money early to mid game. 1) Run loads of animals or bandits to town guards, loot the animals and bandits after the bloodbath, sell everything except for the meat. Cook the meat yourself on campfires for free food. 2) Find a city that has a copper mine nearby and mine it, sell the copper for money.

How do you get ripped in Kenshi? ›

For the record, Strength (And Both Smithing skills) make you THICC, where as DEX, Athletics, and Swimming make you Ripped. DEX having the most pronounced effect. The THICCening, can be countered at a plastic surgeon, becoming ripped can only be countered by Cooking and Science.

What is the required strength level in Kenshi? ›

Required strength will always be 40x the blunt damage of the weapon, this is a hard set fact that cannot be altered. What we can do is change the scaling of the penalty. By default it hits the max penalty at 20 levels below, but you can change the level for the max.

What is the most profitable weapon in Kenshi? ›

For players hoping to profit off of Weapon Smithing, Desert Sabres are highly recommended. It costs c. 675 to craft each one at a Weaponsmithing 1 table and sells for c. 942 at the lowest quality, meaning you are able to make a profit right at the start.

What is the max character in Kenshi? ›

The maximum number of characters you can control is 30. This can be increased with mods fairly easily.

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